Prompt Library

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Curated image, video and web design prompts from creators around the world. Copy any prompt, swap the subject or style, and generate with the latest models.

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290 prompts

Nano Banana Pro Character Sheet Template

Nano Banana Pro Character Sheet Template

A professional character sheet template for Nano Banana Pro designed to maintain identity across multiple views including front, back, profile, and action poses.

Pixar Style Cool Boy Illustration

Pixar Style Cool Boy Illustration

A detailed 3D Pixar-style digital illustration of a {argument name="character" default="cool young boy with voluminous, wavy white hair and dark sunglasses"}. He is sitting on a small wooden chair in a relaxed, cross-legged pose against a stark black background. He is wearing a simple {argument name="outfit" default="light gray t-shirt, dark teal or green trousers, and chunky white sneakers"}. His right hand holds a lit cigarette, and his left hand holds a {argument name="prop" default="white Starbucks coffee cup"} with the full green mermaid logo facing forward. The lighting is soft and stylized, casting clean highlights on his hair and clothes. The perspective is centered on the character, with ample negative space above and around him.

Wooden Beer Mug Render

Wooden Beer Mug Render

closeup 3d render of a {argument name="object" default="wooden mug of beer"} on a {argument name="location" default="bar"}

3D Paper-Cut Illustration Style

3D Paper-Cut Illustration Style

Charming 3D paper-cut illustration, smooth rounded shapes, minimal character features ({argument name="character features" default="dot eyes, blush cheeks"}), {argument name="border style" default="thick white sticker border"} around subjects, {argument name="color palette" default="gentle pastel colors"}, soft even lighting, matte tactile art paper texture.

Cinematic Dark Fantasy Scene of Elemental Collision

Cinematic Dark Fantasy Scene of Elemental Collision

A cinematic dark fantasy scene of the uploaded reference character seated in a basement at the exact point where opposite elemental forces are born from their own body. Likeness Integrity (CRITICAL) Preserve the exact identity of the uploaded character. Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity. Do not humanize. Do not reinterpret anatomy. Do not modify facial structure. Do not add unintended accessories. Identity must remain instantly recognizable. Core Scene The character is sitting in a melancholic, emotionally heavy pose at the center of a cold unfinished basement. From one open palm, molten lava pours downward in a continuous glowing stream. From the other open palm, freezing ice and frost pour downward in a continuous crystalline stream. Both elements spill onto the basement floor and form two separate flowing rivers: one lava river, one ice river. They travel across the concrete floor in opposite directions and meet nearby in the same scene. Elemental Interaction Where the rivers meet, the collision creates violent physical contrast: steam, glowing cracks, frost bloom, blackened wet concrete, cooling rock, and frozen shards. The meeting point must feel emotionally symbolic, like two inner states colliding. Creature Creation Story (CRITICAL) The lava and ice pouring from the palms are actively creating creatures on the floor. These creatures must feel born from the flowing material itself, not placed into the scene afterward. Some creatures are still forming out of the streams. Some are fully shaped and wandering around the seated character. Lava creatures: glowing, semi-molten, ember-veined, heat-distorted silhouettes. Ice creatures: translucent, frosted, crystalline, sharp-edged, cold-vapor silhouettes. They should vary in size and animals language, all kind of animals and insects. A few lava and ice creatures are already surrounding the character in quiet loyalty or silent observation. Character Pose & Emotion The character is seated, still, introspective, emotionally exhausted. Head slightly lowered. Shoulders carrying invisible weight. Palms open and angled downward so the lava and ice pour naturally from them. The pose must feel like grief, restraint, and power at the same time. Not a triumphant spellcasting pose. Not action-hero energy. Quiet sorrow. Controlled destruction. Environment A dark basement interior with: unfinished concrete floor, aged walls, pipes and exposed structure, subtle moisture stains, minimal objects, deep negative space. The basement should feel real, sparse, and slightly abandoned. The elemental rivers become the main environmental storytelling device. Camera & Perspective Use a low cinematic perspective, slightly below the seated character's eye line. Lens: 24mm or 28mm. The camera is close enough to feel intimate but wide enough to show the rivers spreading across the floor and the creatures surrounding the character. Composition should be slightly off-center, not symmetrical. Use foreground depth with one or two blurred creatures or fragments near the lens. The seated character remains the emotional anchor. Depth of Field Primary focal plane locked on the character's face, upper torso, and both pouring palms. Nearest creatures and the river collision point can remain slightly readable. Foreground and far background fall progressively out of focus. No full-frame sharpness. Lighting Main light: a weak cool basement lamp overhead, dim and emotionally cold. Ambient: dark blue low-light atmosphere throughout the basement. Secondary light comes naturally from the lava itself, casting warm orange-red underlight onto parts of the character and nearby creatures. Ice contributes faint cold reflections and subtle blue-white edge highlights. Lighting must stay directional and cinematic, with deep shadow mass and controlled contrast. No flat lighting. Color Grade Dominant palette: dark blue, cold grey, black shadow. Accents: molten orange-red from lava, pale cyan-blue from ice. The warm and cool elements must remain clearly separated and emotionally readable. Controlled saturation, cinematic highlight roll-off, no color flooding. Atmosphere Thin basement haze. Steam rising where lava and ice meet. Cold vapor around the ice creatures. Subtle airborne dust catching the weak overhead lamp. The air should feel heavy and lonely. Mood Melancholic. Mythic but grounded. The scene should feel like inner conflict externalized into the physical world. The character is not commanding the creatures. They are simply emerging from what the character cannot hold inside. Negative Constraints No heroic battle pose. No cheerful fantasy lighting. No flat basement rendering. No symmetrical centered composition. No generic fireballs or magic aura. No full-body sharpness. No random clutter. No cute cartoon expression unless it already belongs to the character identity. Aspect Ratio ar 16:9

Photoreal Character Reference Sheet Prompt for Nano Banana Pro

Photoreal Character Reference Sheet Prompt for Nano Banana Pro

Create a photoreal character reference sheet on a pure white background. Character: A 29-year-old woman with a lean athletic build, short black hair with a silver streak, steel-blue eyes, a stern intelligent expression, and a lightly weathered face. She wears an asymmetrical dark graphite tactical coat with a fitted high collar, a matte black bodysuit, segmented forearm armour, a compact chest rig, a slim utility belt, fitted tactical trousers, and reinforced boots. The overall look is a modern sci-fi operative aesthetic with realistic fabric, subtle worn metal, dust, and light scratches. Layout: Strict 8-panel turnaround sheet. Top row: full-body front view, full-body back view, full-body left side view, full-body right side view. Bottom row: close-up head front view, close-up head back view, close-up head left side view, close-up head right side view. Requirements: Pure white background, no shadows, evenly spaced panels, highly accurate identity consistency, highly accurate facial consistency, highly accurate outfit consistency, highly accurate proportions, clean production-ready presentation, exact side views, no three-quarter views. Pose: Neutral standing pose, arms relaxed at sides. Output: Photoreal, ultra-detailed, sharp focus, no props, no weapons, no text, no labels, no logos.

GTA 6 In-Game Footage Test Prompt

GTA 6 In-Game Footage Test Prompt

GTA 6 in-game footage, very detailed, very realistic. Close-up shot taken from a stationary 4k monitor. (There's a slight blurriness in the image, as it feels like it was taken handheld). A wide, bright environment. Realistic details. The character is walking on the beach with / :dog.

Hyper-Realistic 3D Chess Set for Rivalry Themes

Hyper-Realistic 3D Chess Set for Rivalry Themes

Input Variable: [{argument name="rivalry theme" default="INSERT RIVALRY HERE"}] (e.g., Marvel vs. DC) System Instruction: Generate a hyper-realistic, isometric 3D render of a Chess Set. CRITICAL: You must adhere to strict spatial rules regarding Army Placement and Terrain. 1. Container (The Battle-Scarred Board): Geometry: A strict 8x8 Euclidean Grid. The Divide (The Diagonal Morph): The terrain morphs diagonally from the Bottom-Left Corner to the Top-Right Corner . The Foreground Territory (Bottom-Left): [{argument name="material A" default="Material A"}] (e.g., Marvel Tech/Stark Tower Glass). The Background Territory (Top-Right): [{argument name="material B" default="Material B"}] (e.g., Gotham Concrete/Gargoyle Stone). The Seamless Transition: The squares are distinct, but the material morphs diagonally across the board. 2. The Roster (Strict Foreground vs. Background): DO NOT mix the armies. DO NOT split them Left/Right. Army A (The Protagonist - Foreground): Placement: Occupies the Bottom 2 Rows closest to the camera. The Pawns: 8 Identical Units (Row 2). The Elites: King, Queen, Rooks, etc. (Row 1). Identity: MUST be strictly Faction A (e.g., Only Avengers/Iron Man style). Army B (The Antagonist - Background): Placement: Occupies the Top 2 Rows furthest from the camera. The Pawns: 8 Identical Units (Row 7). The Elites: King, Queen, Rooks, etc. (Row 8). Identity: MUST be strictly Faction B (e.g., Only Justice League/Batman style). 3. The Piece Hierarchy : The King: A Single, Tall, Unique Artifact per side (Center of the back row). The Queen: A Single, Sharp/Elegant Artifact per side (Next to King). The Pawns: Uniform, small "minion" pieces. 4. Visual : Camera: High-Angle Isometric. Looking down at the board diagonally so the "Marvel Corner" is closest to the viewer and "DC Corner" is furthest away. Contrast: The Foreground pieces (Marvel) should be illuminated by [{argument name="color A" default="Color A"}] (e.g., Cyan Arc Reactor glow). The Background pieces (DC) should be illuminated by [Color B] (e.g., Amber Streetlight glow). Output: A legal chess setup with armies facing off, 8k resolution, clean composition.

Character Rebuilt from Sliced Fruits and Vegetables

Character Rebuilt from Sliced Fruits and Vegetables

create a version of this character made entirely of sliced vegetables and fruits vegetables and fruits: should match the uploaded character’s colors as closely as possible, without changing their natural look slices: slightly misaligned, with visible separation between layers structure: a small bite taken out of the top of the head, forming a clean cut surface ambience: kitchen setting, on a cutting board with scattered vegetables and a knife nearby camera: slightly top-down angle effect: tilt-shift Likeness Preservation (CRITICAL): Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity from the reference Do not humanize Do not reinterpret anatomy Do not modify facial structure Identity must remain perfectly intact and instantly recognizable Character Compatibility Rules: If the uploaded character is 2D, convert it into a believable realistic 3D render while preserving the original design, proportions, colors, and visual identity Do not modify facial structure Do not add a mouth or nose if the uploaded character does not have them 👟 FOOTWEAR & ACCESSORY MATERIAL OVERRIDE (CRITICAL FIX) All parts of the character, including footwear and clothing, must follow the same fruit and vegetable slice construction. • shoes must be made entirely of stacked fruit and vegetable slices • preserve the exact shoe shape, proportions, and design • recreate panels, sole, and details using layered slices Material examples for shoes: • sole → dense stacked potato or root vegetable slices • upper panels → fruit/vegetable slices arranged to match original color blocking • edges and seams → visible slice layering and separation 📷⚠️ 0px; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px;"> IMPORTANT: No original materials should remain (no fabric, rubber, or leather). Everything must be converted into fruit/vegetable slice construction while keeping the original design recognizable. ar 1:1

Pixar-Style 3D Character Sticker Set (9 Variations)

Pixar-Style 3D Character Sticker Set (9 Variations)

Create a premium Pixar-style 3D character sticker set that is clearly recognizable as the same person. Use the uploaded image as the ONLY facial reference. Output Requirements: 3×3 grid layout (9 stickers total) Final aspect ratio: 4:5 Ultra high resolution (8K) Clean cream background Each sticker is separated with clear spacing Add a subtle drop shadow under each sticker for depth Character Identity (VERY IMPORTANT): MUST preserve exact facial structure, hairstyle, grooming details, and unique features from the uploaded image Maintain high likeness accuracy Do NOT over beautify or alter identity beyond recognition Style: Pixar-style 3D animation Glossy, high-end rendering Soft global illumination Smooth shading High-detail facial textures Framing: All stickers must be head and shoulders (portrait close-up) only No full-body or mid-body shots allowed Focus tightly on face and upper shoulders to emphasize expressions Outfit: Modern casual and slightly stylized clothing Each sticker must have a different outfit (no repetition at all) Clean, minimal, and visually appealing for sticker use Expressions & Poses (9 variations): 1. Happy smile 2. Laughing 3. Cool (with sunglasses) 4. Angry/serious 5. Surprised 6. Thinking 7. Wink 8. Love (heart eyes and heart gesture) 9. Thumbs up Sticker Design: Bold, clean outline Slightly exaggerated cartoon proportions Strong emphasis on facial expressions Optimized for digital sticker platforms Each sticker must have a smooth rounded bottom cutout (semi-curved base) No text Lighting: Soft studio lighting Subtle rim light for depth and separation Goal: Create a highly engaging, cute, and expressive sticker pack that feels premium and collectable.

Reference Character Posing Grid Study Prompt

Reference Character Posing Grid Study Prompt

16:9 landscape, 2x3 grid perspective study of the reference character on a solid off-white background. 6 panels in strict order: 1. Extreme Wide (silhouette focus), 2. Full Body (dynamic pose), 3. Waist-Up (torso twist), 4. Bust Shot (strong posture), 5. Face Close-Up (expression), 6. Extreme Close-Up (facial details/eyes). - Consistency: Maintain identical facial structure, hair, and proportions across all panels. - Posing: Tailor gestures to camera distance—broad movements for wide shots, subtle nuances for close-ups. - Aesthetic: Consistent lighting and art style; no borders, text, or background environments.

3D Render of Childlike Character in Puzzle Sweater

3D Render of Childlike Character in Puzzle Sweater

soft, round face fuller cheeks small chin slightly larger, expressive eyes (but still identity-consistent) no beard, no sharp jawline, no adult features Expression should be innocent, warm, and slightly playful, with a gentle smile and direct eye contact. Body proportions should be cute and childlike (small, slightly chubby body, slightly larger head). Pose: relaxed standing with hands behind the back, with a subtle natural tilt in head and shoulders to avoid stiffness. Hair should match the reference but appear soft, slightly voluminous, and naturally styled, not overly sharp or artificial. Skin should be soft and stylized, with subtle subsurface scattering (SSS) for a warm glow, matte finish (no plastic shine), and gentle natural blush on cheeks. The character wears a half sleeves cotton sweater with a puzzle pattern, where: colors are soft but lively and slightly vibrant not oversaturated and not washed out The fabric shows a realistic knit texture and soft folds Lighting should be soft and cinematic: key light from upper-left gentle fill light subtle rim light on hair Background should be a rich blue gradient, brighter behind the subject and darker toward the edges, with smooth depth (not flat). Output should be: 1:1 aspect ratio mid-length framing (head to waist) high-detail, clean 3D render film-quality finish (not toy-like, not overly realistic)

Ultra-Realistic Man in Angry Birds World

Ultra-Realistic Man in Angry Birds World

Create a completely new ultra realistic Instagram vertical 4:5 image for Gemini 3 Pro Nano Banana of the same man with identical facial features inside the Angry Birds world during a dramatic escape moment. He jumps off a collapsing wooden platform as multiple TNT crates detonate behind him, red sparks and debris flying. Red is mid air flying beside him, Bomb is igniting, Chuck sprints ahead, Stella flutters above, and pigs are scattering everywhere in panic. Outfit: fitted white T-shirt, tactical brown cargo pants, and impact-ready white sneakers with red-yellow accents, all detailed and textured. Environment: broken glass, exploding stone blocks, rolling green hills blurred behind. Lighting: intense warm explosion glow from one side combined with cool sky light from the other, giving epic cinematic contrast. Feathers, dust, debris, and motion are ultra detailed. Shot on a dynamic slightly low 28 mm lens for powerful action depth, with sharp focus on the man and Red.

Breaking Bad Collectible Figurine Prompt with Reference Image

Breaking Bad Collectible Figurine Prompt with Reference Image

Create a 1/7 scale commercialized figurine of the person in the picture, in a realistic style, in a cozy artisan workshop environment. The figurine is placed on a wooden workbench. The figurine has a round transparent acrylic base, with no text on the base. The content on the computer screen is the Zbrush modeling process of this figurine. Next to it is a BANDAI-style toy packaging box printed with the original artwork. The packaging features two-dimensional flat illustrations.

Collectible Card in Zip Bag Macro Photography Prompt

Collectible Card in Zip Bag Macro Photography Prompt

A photorealistic hand holding a transparent zip bag containing a realistic collectible card. The card has exactly the same layout as shown in the attached screenshot. The header image at the top of the card is displayed as-is, without any transparency effects. Use true macro lens perspective (90mm–120mm macro lens look) with very shallow depth of field. Only a thin slice of the object should be in sharp focus while the rest fades into smooth blur (bokeh). The image should emphasize fine surface details, micro textures, reflections, scratches, fibers, or material structure. Lighting should be directional and dramatic, coming from one side to reveal texture and shape. Use deep shadows and controlled highlights so the object appears sculptural and cinematic.

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