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共 291 条

3D Polished Character Portrait (Pastel Anime Style)

3D Polished Character Portrait (Pastel Anime Style)

Create a highly polished 3D character portrait in a soft pastel, toy-like style. Smooth surfaces, gentle lighting, and clean gradients. The avatar should have expressive eyes, stylized hair, soft shadows, and a friendly, anime-inspired facial structure. Rendered in high-quality CGI with subtle ambient glow.

Collectible Art Toy Character Design Sheet

Collectible Art Toy Character Design Sheet

A collectible art toy character design sheet, front, side, and back views, fluffy , cute, round face with [{argument name="head accessory" default="a yellow safety helmet"} on his head, {argument name="eye accessory" default="blue round glasses"}], super cute 3D style, soft and tactile like plushie figure, pastel color scheme ({argument name="color scheme" default="black, cream, light yellow"}), clean solid beige background, soft studio lighting, high detail

Isometric Photo Generation Prompt

Isometric Photo Generation Prompt

Make a photo that is perfectly isometric. It is not a miniature; it is a captured photo that just happens to be perfectly isometric. It is a photo of {argument name="subject" default="[subject]"}. Apply tilt-shift effect at the end.

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

Royal Cartographer Fantasy World Map Prompt (Detailed Scenario)

You are a legendary Royal Cartographer. Deeply analyze the content of the input text provided at the end and generate a detailed and beautiful image of a 'Fictional World Map' that reflects historical background and geographical features. In doing so, incorporate the attached reference character into the map using the style of an old map's pen drawing or watercolor, placing them as a 'Guardian of the World' or 'Symbolic Portrait' decorating the map's margins, compass rose, or legend. Maintain character consistency while naturally blending them into the map design. ▼ Instructions for the Generation Process (Thinking Process) Utilize Nano Banana Pro's inference capabilities to execute the following thought process before drawing: 1. [Step 1: Analysis of Geographical and Historical Correlation]: [Extract the conflict structure between nations, the formation of civilizations, and climatic conditions from the input text. Logically infer why borders exist there (mountains, rivers, resources)] 2. [Step 2: Visualization of Biomes]: [Determine how the described terrain (e.g., forest filled with magic, desolate wasteland) should be represented using map symbols and colors (ink density, contour lines)] 3. [Step 3: Design of Information Layout]: [Place the names of countries, capitals, and major geographical features so as not to obscure the terrain, balancing visibility and artistry] ▼ Design and Style Specification * Composition/Layout: [Orthographic projection from directly above (top-down view). A detailed overall map written meticulously to the four corners of the paper] * Taste: [Antique fantasy map style drawn on parchment. Aged paper texture, handwritten ink lines, and coloring with pale watercolors] * Text: [Clearly place country names and major city names using a serif font suitable for the world setting (Japanese compatible). The title should be written in decorative calligraphy] * Character: Draw the reference character in an [etching (copperplate engraving) style] and specify a [pose pointing to the map's 'Legend,' or a composition integrated with the compass rose]. ▼ Input Text Classic High Fantasy (Physical Consistency and Border Conflicts) Goal: Make the AI infer 'geographical logic' such as climate division by mountain ranges and river flow. World Setting: The world is divided into North and South by the gigantic mountain range 'Dragon's Spine' running east-west across the center of the continent. Northern 'Glacies, the Empire of Ice': Climate: Extreme cold, permafrost. Terrain: Steep glaciers and coniferous forests. Capital: The fortress city 'Winter's Fang' at the foot of the mountain range. Southern 'Solaris, the Kingdom of the Sun': Climate: Warm and fertile land. Terrain: The great river 'River of Life' flowing from the mountain range irrigates vast plains and flows into the southern sea. A vast desert spreads to the west. Capital: The water city 'Aurora' in the river delta. Instructions for the Map: Write the country names '氷の帝国グラキエス' (Glacies, the Empire of Ice) on the north side and '太陽の王国ソラリス' (Solaris, the Kingdom of the Sun) on the south side of the map in large Japanese text. Draw the central mountain range, river flow, and desert locations correctly geographically. Draw decorations symbolizing the Four Great Spirits of this world (Fire, Water, Wind, Earth) in the four corners of the map.

3D Dance Game Screen Prompt for Nano Banana Pro

3D Dance Game Screen Prompt for Nano Banana Pro

A vibrant rhythm game screenshot featuring a 3D anime character from the reference photo. [{argument name="character description" default="Girl wearing a cloak"}] Maintaining a confident dance pose on the left side of the screen. Immersive cinematic lighting glowing in neon yellow and pink Glossy, reflective dance floor shining under a spotlight Dynamic 3D anime style. Immersive UI rhythm game screen: no reflection display Score display at the top Colorful music waveform animation synchronized with the beat Stage timer countdown Floating combo numbers Energy bar Neon particle effects Four falling button instruction arrows from top to bottom on the right side of the screen Button arrow direction and color are fixed for each column (Left: Red, Up: Blue, Down: Green, Right: Yellow) Highly detailed game atmosphere created with immersive arcade rhythm game HUD elements Ultra-detailed, cinematic, immersive, 3D animation.

Dark fantasy portrait with metal lion mask

Dark fantasy portrait with metal lion mask

Extreme close-up portrait of a pale young woman with freckled, dusty skin and ice-blue eyes, half of her face hidden behind an intricately carved black metal lion helmet/mask with detailed mane and golden accents, wearing an ornate blackened golden crown with gothic filigree and jewels, long reddish-brown hair partially visible, dramatic low-key cinematic lighting with strong rim light highlighting metal textures and dust on skin, muted desaturated color palette with gold and black dominance, dark fantasy atmosphere, hyper-realistic metal.

Epic Frozen Cliff Warrior Scene

Epic Frozen Cliff Warrior Scene

A lone warrior stands at the edge of a frozen cliff as the first storm of winter approaches — icy winds tearing through his cloak, snow swirling violently around him. The sky is a dark steel-grey, heavy with an unstoppable blizzard rolling in like a wall of white fury. Frost clings to his beard, his armor, his breath visible in the freezing air. The landscape below is a vast frozen valley with shattered trees, frozen rivers, and distant mountains disappearing into the storm. Ultra-realistic textures: every snowflake sharp, every gust of wind visible, every crack of ice detailed. Dramatic lighting: cold blue highlights, deep shadows, glowing white reflections off the ice. Atmospheric, epic, heavy mood — the world preparing for something powerful and inevitable. Cinematic realism at its peak.

16-bit Retro Game Character Conversion Prompts

16-bit Retro Game Character Conversion Prompts

Prompt (Side-Scrolling Action Style): Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Side-scrolling action, moving forward while collecting donuts, 100 score for taking a donut, stage is inside a dark castle Prompt (Horizontal RPG Battle Style): Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Horizontal RPG battle screen Fighting a donut monster, attacking with a sword, background is the lakeside, character name is "{argument name="character name" default="Tsunochian"}", display the character name, HP, command menu, damage, and plausible HP numbers at the bottom of the screen. Prompt (Adventure Game Style): Reproduce this [{argument name="character description" default="girl wearing a cloak"}] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Adventure game dialogue screen, bust-up of the character in the center, date and weather in the top right, location name in the top left, command menu and dialogue window at the bottom of the screen, dialogue "{argument name="character name" default="Tsunochian"} '{argument name="dialogue" default="Is it snack time yet?"}'", background is the living room

Template Prompt for High-Resolution AI Art

Template Prompt for High-Resolution AI Art

{ "scene": "{argument name="scene description" default="futuristic AI workspace with holographic screens showing code"}", "resolution": "{argument name="resolution" default="4K"}", "aspect_ratio": "{argument name="aspect ratio" default="16:9"}", "style": "{argument name="visual style" default="cinematic lighting, cyberpunk aesthetic, ultra-detailed"}" }

Normal and depth map generation prompts for Nano Banana Pro

Normal and depth map generation prompts for Nano Banana Pro

Generate a surface normal map from the input artwork image. Output one RGB image where each pixel encodes the surface normal direction in standard tangent-space format: • R = X direction • G = Y direction • B = Z direction Requirements: • Maintain the same resolution and aspect ratio as the input image. • Normal directions must follow the local geometry implied by brush strokes, shading, and contours. • Do NOT add new artistic elements or repaint the scene. • Only infer plausible micro-geometry and surface orientation. • Ensure smooth, consistent normal transitions without noise. Generate a depth map from the input artwork image. Output a single grayscale depth map where: • White = near to the viewer • Black = far from the viewer Requirements: • Maintain the same resolution and aspect ratio as the input image. • Depth must be smooth, continuous, and physically plausible. • Infer only geometric depth that could reasonably exist in the original artwork. • Do NOT add new objects or details. • Do NOT stylize, repaint, or reinterpret the scene. • Avoid texture noise; focus solely on depth structure.

Rorona-style fixed character prompt for Nano Banana Pro / Gemini

Rorona-style fixed character prompt for Nano Banana Pro / Gemini

Rorona-style girl, {argument name="age range" default="18-20 years old"}, {argument name="hair description" default="soft pink-gold long wavy hair"}, {argument name="eyes and face" default="large gentle eyes, slightly round face"}, {argument name="skin" default="fair bright skin"}, {argument name="outfit" default="light magical-academy outfit in white and pink-gold accents"}, {argument name="outfit details" default="delicate gold patterns, thin pendant, small waist pouch"}, {argument name="atmosphere" default="elegant and soft atmosphere"}, expressions: {argument name="expressions" default="warm smile / calm confidence / spiritual clarity"}, consistent character, same face every frame, {argument name="line art style" default="thin line art"}, {argument name="rendering style" default="webtoon style"}, {argument name="shading" default="soft gradients"}, {argument name="detail level" default="high detail"}, {argument name="overall style" default="Japanese fantasy modern style"}, {argument name="color tone" default="clean and bright color tone"}

Energy field barrier VFX and pose adjustment YAML prompt

Energy field barrier VFX and pose adjustment YAML prompt

task: "pose-and-barrier-vfx" reference_image: keep_original: true subject: keep_character_design: true rules: - do not change the character’s face, expression, hairstyle, anatomy, or proportions - do not change outfit, colors, lineart, or art style - do not change background, composition, shading, or lighting - all modifications occur only through the defined steps steps: - step: "pose-adjustment" action: - extend both arms forward toward the viewer - rotate both palms to face directly toward the camera - fingers naturally spread constraints: forbidden: - altering facial expression - modifying outfit - adding props or new items - introducing glow or VFX - step: "energy-barrier-vfx" vfx: type: "concentric-octagonal-barrier" placement: "in front of both palms" geometry: shape: "regular octagon" structure: "multiple concentric octagonal surfaces" alignment: - all surfaces share the same center - all surfaces are parallel to the camera plane - no curvature or spherical distortion forbidden: - outline-only shapes - hollow frames - hexagonal shapes - domed or warped surfaces surface: fill: "center-to-edge radial gradient" colors: center: "white-yellow" mid: "orange-gold" edge: "transparent orange" glow: - strong center luminosity - soft bloom - refractive shimmer opacity: "semi-transparent" layering: count: {argument name="number of barrier layers" default="8"} direction: "stacked forward" - step: "text-overlay" text: content: "Prompt by てんねん@ munou_ac" position: "bottom-left" font_color: "white" font_size: "small" opacity: "0.9" composition: camera: angle: "frontal" distance: "medium shot" focus: "hands and barrier surface" lighting: keep_original: true placement: barrier_position: "centered between both palms" size: "large frontal barrier"

Saint and demon dual-character prompt for Nano Banana Pro

Saint and demon dual-character prompt for Nano Banana Pro

"{argument name="situation title" default="The Saint and the Demon"}" Saint: {argument name="saint style" default="fantasy saint, cel-shaded yet cinematic, salvation, bust-up framing, loving kindness"} Demon: {argument name="demon style" default="social game-style rendering, cinematic, demonic transformation, temptation, bust-up framing, red light"}

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