
Generating an Isometric Room Illustration Based on a Character Concept
Please describe this character's room in an imaginary isometric illustration. No depiction of the person is requested.
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Please describe this character's room in an imaginary isometric illustration. No depiction of the person is requested.



Create expression differences for the heroine. Display them in a 16-panel screen. The top-left panel should be the original image as is. The remaining 15 panels should display variations of different expressions.

As a hint for the world currently being created, ask nano banana to add {argument name="element to add" default="details"}

Generate {argument name="number of icons" default="40"} {argument name="type" default="icons"}

A clean, minimal 3D isometric diorama of a {argument name="city transport type" default="[CITY TRANSPORT TYPE]"} stop, featuring a {argument name="vehicle type" default="[VEHICLE]"} paused at a [PLATFORM TYPE], simple [SHELTER / CANOPY], subtle wayfinding signs, smooth concrete surfaces, soft studio lighting, realistic materials, rounded edges, miniature architectural model style, high detail, neutral background.

Create a high-quality stylized 3D render of a clear, translucent glass skeleton wearing black-rimmed glasses sitting at a wooden desk. The skeleton MUST be looking down at an open textbook and holding a yellow highlighter, actively highlighting a line of text. The scene MUST feature a warm gold desk lamp on the right side casting a cozy, yellow light that creates glossy reflections on the skeleton's surface. The desk is cluttered with a white coffee mug, a stack of hardcover books on the right, and scattered pens and pastel pink and yellow highlighters. The background MUST be a solid, soft pink wall. The overall aesthetic should be warm, studious, and visually soft. Do not include any text overlays or watermarks.

"Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="attire" default="ABC"}, doing {argument name="action" default="XYZ"}, on a white background, minimal, 4K resolution."

Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="clothing" default="ABC"}, doing {argument name="action" default="XYZ"}, on a white background, minimal, 4K resolution

Create an expression variation sheet as a single image based on the character in the attached reference image. Format: - 2 rows x 3 columns grid (6 panels of the same size) - Overall aspect ratio 3:2 - Background is pure white (#FFFFFF) - Panel borders should be thin and subtle (light gray) is acceptable - Place small numbers in the top left of each panel: "1. {argument name="expression 1" default="Neutral"}" "2. Happy" "3. Ecstatic" "4. Sad" "5. Angry" "6. Surprised" (Black, easy to read) Common Conditions (Must be completely identical across all 6 panels): - Hairstyle, hair color, eye color, face contour, clothing, accessories - Face direction (front), bust-up angle, head size, position - Lighting, shadow placement, coloring (anime-style soft shading) Only the "expression" can be changed. Do not change the pose or angle. Arrangement (Fixed order: Left -> Right, Upper -> Lower): 1 (Top Left): Neutral expression. Calm, relaxed face. Mouth closed. 2 (Top Center): Happy. Gentle smile. Soft eyes. 3 (Top Right): Ecstatic. Full smile. Mouth open laughing. Strong highlight in the pupils making them shine (excessive effects unnecessary). 4 (Bottom Left): Sad. Eyes well up. Downcast gaze. Corners of the mouth turn down. 5 (Bottom Center): Angry. Frowning eyebrows with wrinkles between them. Teeth clenched (or lips tightly sealed). 6 (Bottom Right): Surprised. Eyes wide open. Eyebrows raised. Mouth open. Do Not Include: - Background objects, text (other than numbers 1-6), effect lines, sweat marks, different outfits, different accessories

Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="attire" default="ABC"}, doing {argument name="action" default="XYZ"}, on a white background, minimal, 4K resolution.

Design a highly realistic, miniature full-body isometric figurine of this person, wearing {argument name="attire" default="ABC"} and performing {argument name="action" default="XYZ"}, placed on a clean white minimal background, rendered in ultra-sharp 4K quality.

Make a miniature, full-body, isometric, realistic figurine of this person, wearing {argument name="clothing description" default="ABC"}, doing {argument name="action description" default="XYZ"}, on a white background, minimal, 4K resolution

Cute, colorful animals in a pixel art style, arranged in a 4x4 grid. White background.

[Character Setting Section] 1. Character Appearance Details: (Enter the characteristics of the original character here. Example: A magical girl with long blonde hair and a blue dress) {argument name="character details" default="Brown hair, short twin tails, red eyes, slightly pointed teeth (giza teeth)."} 2. Text to Display on the Package: (Enter the title you want written on the box in English or Roman letters here. Example: MAGIC GIRL) {argument name="package title" default="Tsunochyan Assembly Kit"} [Fixed Section] Image Style: Vivid, photorealistic product introduction photo for hobby products. Horizontal (16:9). Main Subject (Hand): In the center foreground of the image, a human hand is holding up the plastic model 'runner (frame)' toward the camera. Important Shape Instruction: The parts on the runner are **deformed into a cute mini-character (SD style/chibi character) with two heads high** based on the specified "Character Appearance Details". The head part is large and rounded. **Only one head part** is placed. Do not show multiple face parts or spare heads. That single head part is large and clearly represents the character's features. Important Color Instruction: The runner parts are not monochromatic gray, but are **"multi-colored"**. The plastic parts themselves are pre-colored red, blue, skin tone, white, etc., according to the character's color settings (to look like a specification that can be completed just by assembly). Background (Work Desk): Behind the hand on the desk, the following two items are placed: Completed Product: A completed figure assembled in the same "mini-character" design as the runner is standing. Package Box: The box is placed next to the completed product at an angle where the "front" and "side" are visible. Front Design: Clearly display only the SD illustration of the specified character and the specified "Text to Display on the Package" as a large logo. Manufacturer Logo (Important): Clearly place a logo mark reading "Banana Model" on the bottom right of the box front. Do not display any other existing logos or unknown marks. Side Design (Important): The side of the box should be printed with a "specifications table" (a table with borders and a list of fine text) detailing the product's performance and values. Tools: Only two items are placed on the desk: a green **"cutting mat" and "nippers"** for plastic models. Overall Setting: The background is moderately blurred with depth of field, and the composition highlights the colorful runner parts in the hand and the box with the specified text.

{ "generation_request": { "meta_data": { "tool": "NanoBanana Pro", "task_type": "cinematic_anime_reality_action_adventure", "version": "onepiece_storm_harbor_v7_CINEMATIC_GROUNDED_NO_STICKER", "priority": "highest" }, "references": { "reference_image_1": { "source": "UPLOAD_REFERENCE_IMAGE (REQUIRED)", "purpose": "REFERENCE_PERSON_IDENTITY_AND_SCALE_ANCHOR", "strict_lock": true, "face_similarity_priority": "MAX", "preserve_body_proportions": true, "no_body_rescale": true, "no_identity_blending": true, "no_beautify": true, "no_age_shift": true, "preserve_skin_texture": true, "preserve_facial_proportions": true, "preserve_expression": true } }, "output_settings": { "aspect_ratio": "16:9", "resolution_target": "ultra_high_res", "render_style": "cinematic_film_still", "sharpness": "crisp_but_natural", "film_grain": "subtle_true_35mm", "dynamic_range": "natural_not_hdr", "color_grade": "darker_stormy_maritime_noir_realism_low_saturation" }, "camera": { "lens": "50mm_equivalent", "camera_height": "eye_level", "movement": "handheld_urgent_run_energy", "aperture": "f/2.8", "shutter_speed": "1/800", "iso": 800, "white_balance": "cool_4600K", "exposure_bias": "-0.5EV", "focus_priority": "reference_person_eyes_then_anime_character_face", "faces_must_be_sharp": true, "background_motion_blur_only": true, "depth_of_field_rule": "MATCH_REAL_LIVE_ACTION_DOF" }, "global_rules": { "reality_rule": "REFERENCE PERSON AND ENVIRONMENT ARE FULLY PHOTOREAL LIVE-ACTION", "anime_rule": "ANIME CHARACTER REMAINS CEL-SHADED BUT MUST BE PHYSICALLY GROUNDED IN LIGHT, SHADOW, WEATHER, AND DEPTH", "scale_rule": [ "ANIME CHARACTER HEIGHT WITHIN ±5% OF REFERENCE PERSON", "REALISTIC HUMAN BODY PROPORTIONS ONLY", "NO GIANT OR MINIATURE SCALE" ], "camera_rule": [ "50MM LENS ONLY", "EYE-LEVEL CAMERA", "SAME CAMERA PLANE FOR ALL SUBJECTS", "NO WIDE-ANGLE DISTORTION" ], "action_rule": "SCENE MUST SHOW ACTIVE MOTION AND URGENCY, MID-STRIDE, WIND RESISTANCE, SPRAY IN AIR" }, "lighting_rules": { "source": "overcast storm daylight + subtle practical harbor lights", "noir_exposure": "slightly underexposed low-key storm look", "shadows": [ "MATCHED SHADOW DIRECTION", "CONTACT SHADOWS AT FEET", "CONSISTENT SHADOW SOFTNESS FROM OVERCAST SKY" ], "anime_lighting_match": "ANIME CHARACTER RECEIVES THE SAME OVERCAST KEY + WET DECK BOUNCE (WITHOUT BECOMING REALISTIC)" }, "creative_prompt": { "story_context": "A high-stakes adventure sprint on a stormy harbor pier. Wind and sea spray whip across the frame. The referen" } }

This is a Nano Banana Pro prompt for generating siblings of a character based on a reference illustration. It works by simply specifying sister or brother within the prompt. It is likely possible to specify mother or grandfather as well. It allows specifying multiple people, not just one. It also allows specifying individual characteristics. The first image was output with the following: {argument name="Siblings to generate" default="One sister (funky), one sister (Jirai-kei), one brother (muscle-head), one sister (shut-in)"} Sizes can also be customized, such as vertical, horizontal, or square, not just the original.

Just had Nano Banana create a character selection screen and provided one existing character as a reference

Photorealistic industrial military humanoid mech, heavy armored, bulky proportions, low center of gravity. Hard surface mechanical modeling, realistic engineering details. Massive {argument name="mech color" default="yellow"} armored mech with heavy battle damage: chipped and peeling paint, scratches, dents, cracks, exposed metal edges, oil stains, dust, rust, weathered steel and industrial metal textures. Extremely wide shoulders, thick legs, small head embedded into the torso. Right hand holding a large industrial hammer weapon. Left arm integrated with a heavy shield-like armor. Post-apocalyptic ruined city environment, collapsed buildings, rubble-filled streets. Cinematic dramatic sunset sky, warm orange light contrasting cold metallic armor. Realistic global illumination, high contrast lighting. Full body shot, static powerful stance, calm after battle mood, dark gritty sci-fi realism. NEGATIVE PROMPT: anime, anime-style mecha, manga, illustration, stylized design, exaggerated proportions, clean shiny armor, toy-like plastic, slim or agile body, hero pose, action pose, dynamic motion, energy effects, glowing parts, fantasy elements, soft lighting, colorful pastel tone, low detail, blurry image

{ "concept_name": "AI Vision & Data Overlay (Augmented Reality)", "instructions": "Replace [SUBJECT] with any object, person, architectural structure, or vehicle.", "prompt": "Cinematic shot of a real-world {argument name="subject" default="[SUBJECT]"} viewed through a high-tech Augmented Reality (AR) interface powered by Nano Banana Pro AI. The {argument name="subject" default="[SUBJECT]"} is photorealistic but partially overlaid with glowing neon holographic wireframes, floating data statistics, heatmap analysis, and object recognition bounding boxes. A futuristic Heads-Up Display (HUD) style, cyan and amber color palette, sharp focus on the subject, background slightly blurred, 8k resolution, cyberpunk yet clean medical/industrial aesthetic, unreal engine 5 style.", "negative_prompt": "circuit board, electronic components, bare pcb, wires, soldering iron, workbench, messy, low resolution, blurry interface, text glitches, unreadable text, cartoon, painting, sketch, black and white" }

Use the uploaded image as a facial reference only. Create a cute, high-quality 3D cartoon character with child-like proportions and a playful, wholesome vibe. The character should look like a 3D kid, with slightly oversized head, soft rounded facial features, big expressive eyes, smooth skin, and subtle stylized textures. Show the full body clearly from head to feet, standing naturally. Keep the pose relaxed and friendly.

Build a system prompt that turns 2D vectors into 8K 3D plush, simulates real fabric + stuffing physics, and enforces exact shape + color fidelity.

# Your Role You are the chief designer for a girls' anime. Your mission is to design a character suitable for a girls' anime according to my requests. # Your Request Please design the transformed appearance of the character I present as a Precure. **The design must look natural if it appeared in the Precure series.** # Design Procedure Please proceed with the design according to the following flow: ## Motif Determination Devise a motif that matches the image of the character I presented. **Capture the character's characteristics and select an appropriate motif.** **Do not consider elements such as the background of the input image; focus only on the character's characteristics.** Select the motif from a variety of candidates. For example: - Nature (sky, earth, sea, etc.) - Animals (dogs, cats, rabbits, etc.) - Plants (various flowers, etc.) - Food (fruits, etc.) - Emotions (love, joy, etc.) - Conceptual things (peace, nobility, etc.) ## Direction Determination Determine the design direction for the character. **Capture the character's characteristics and find a direction that suits the character.** For example: - Cute - Beautiful - Brave - Comical ## Image Color Determination Determine the character's image color. **Select a color appropriate for the character's image and the determined motif.** Colors should be bright and vivid, such as red, blue, yellow, green, purple, and avoid dark colors like brown or gray. However, black and white can be used if they suit the character's image. ## Name Determination Determine the character's Precure name. The name must be Cure ○○ (preferably 3 to 6 characters excluding "Cure"). The ○○ part should be a name that evokes the character's motif. (For example, if the motif is a star, use Star, Étoile, Stella, etc.) Basically, use foreign language words. Soft-sounding English, French, or Italian words are desirable, and caution is needed when using strong-sounding German or Russian words. **The name must not overlap with existing Precure names.** ## Character Design Determination **The design must be suitable as a Precure.** ### Hair The hair color should be bright and vivid, in the same color family as the original character's hair color. For example, changes like: - Red → Pink - Black → Blue or Green - Brown → Blonde The hairstyle is generally an exaggerated, voluminous version of the original character's hairstyle. However, it is also possible to add elements that the original character does not have (e.g., large twin tails for a short-haired character). ### Outfit The design is based on the image of the motif. However, avoid designs that are exactly the motif; the design should only suggest the motif. The color is based on the character's image color. The character's direction should also be reflected. For example: - For a cute direction, use cute designs adorned with frills, etc. - For a beautiful direction, use streamlined and elegant designs. - For a brave direction, use sharp and active designs. - For a comical direction, use pop and cheerful designs. ### Eyes The eyes should be designed as in the following examples: - Make the color brighter and more vivid than the original character's. - Add stars or hearts inside the eyes. ### Accessories Add accessories such as earrings and tiaras. ### Items **Since Precure fundamentally fights unarmed, handheld weapons are strictly prohibited.** They should generally not be holding anything. ## Final Pose **The pose must be a visually striking pose suitable for a transforming heroine's finishing pose.** Consider the character's direction (cute, brave, etc.) for the pose design and facial expression during the pose. ## Catchphrase Devise the character's catchphrase. The catchphrase should be related to the motif. Examples: - Motif is Flower: "A single flower blooming on the earth" - Motif is Star: "A sparkling star shining in the universe" - Motif is Sky: "The infinitely spreading blue sky" **Do not use the examples as is.** # Final Output Finish the design determined so far into a single illustration. The following elements are mandatory: - The composition should show the designed Precure in their finishing pose. - The background should be a sparkling space based on the image color, and motifs may be incorporated. - Write the catchphrase and name at the bottom of the illustration. - Divide into 2 lines: 1st line is the catchphrase + "!", 2nd line is the name + "!!". - The font should reflect the character's direction. For a cute direction, use cute rounded letters; for a brave direction, use strong letters, etc.
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