
Image Generation Prompt: Nishimura Mizuki and Leviathan
Person ({argument name="person" default="Nishimura Mizuki"}) Leviathan and others
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Person ({argument name="person" default="Nishimura Mizuki"}) Leviathan and others

Extremely anthropomorphize ChatGPT-5.2 think, Gemini 3.1 pro, Claude, and Grok, characterizing them with creative expressions and poses, and arranging them in an image.

In the character design sheet for a villainess, include a specific facial expression (without writing the specific sensitive word in the prompt) in the expression set, and make her say obscene lines.

Final Fantasy Summoned Beast Leviathan VS Player in Cyberpunk style! ↑ Cyberpunk (template) Next Make the players 9 people...

3D animated style sneaker advertisement featuring two elegant sneaker pairs displayed outside their premium shoe boxes. One pair in bold red and white, and the second in stylish black, red, and green. Shoe boxes positioned behind with the brand name SHOECAN SNIKERS in bold capital letters. Sneakers appear in smooth 3D render style with glossy highlights, soft reflections, and floating presentation. Subtle motion elements like floating particles and light streaks enhance visual appeal. Clean studio background, cinematic lighting, ultra-modern animated product visualization, elegant and attractive composition.

Generate {argument name="character type" default="image attached"} character made of {argument name="material type" default="transparent"} frosted hologram material from head to toe levitating on black {argument name="background texture" default="glossy"} background, {argument name="camera angle" default="eye level"} centered camera angle, 9:16 {argument name="orientation" default="vertical"} image.

SCENE: A developed desert oasis settlement featuring multiple sandstone merchant buildings, a central trading hall beside an oasis pool, shaded market stalls, courtyards, archways, clay jars, palm trees, and connecting stone paths. Organize the architecture around a natural central hub so buildings cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the district as compact, layered, interconnected, and fully filling the platform without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics.

SCENE: A rugged mining settlement built into a jungle-covered volcanic slope with wooden platforms, drilling towers, and rope lifts. Tiny workers guide carts along narrow tracks while monkeys climb vines and dense foliage surrounds the machinery. When generating or inventing a scene, prioritize architectural and cultural diversity and intentionally vary the environment type, building styles, historical inspiration, regional influence, and settlement purpose so each generated miniature feels visually distinct and not a repetition of common village, temple, garden, or plaza layouts. Ensure the architecture organizes around a natural central hub so structures cluster with believable spatial gravity, forming a cohesive miniature settlement with denser core structures and supporting elements arranged outward. Arrange the layout as a compact, layered, interconnected district filling the platform naturally without empty gaps. Ensure the entire environment clearly reads as a small handcrafted tabletop collectible model, with miniature-scale architecture and compressed model-world proportions rather than life-sized buildings. STYLE: Frame the camera at a stable product-display distance so the entire collectible diorama remains clearly visible with comfortable margins, avoiding close cinematic crops or environmental perspective shots. Render as a premium stylized 3D collectible miniature diorama on a fully visible, centered self-contained display base, shown from a slightly elevated 3/4 tabletop angle against a clean neutral studio gradient background. Maintain collectible figurine scale and clean display presentation. All elements should appear sculpted from smooth matte ceramic, painted resin, or stylized polymer with rounded edges, simplified geometry, and slightly exaggerated toy-like proportions. Keep surfaces clean and intentionally stylized. Avoid fingerprints, rough handmade textures, workshop scenes, macro photography depth-of-field, or photoreal clay imperfections. Use soft professional studio product lighting: gentle global illumination, warm key light, soft ambient bounce, controlled shadows, and optional warm interior window glow. Render any water or translucent materials as poured clear resin with smooth transparency, subtle reflections, soft internal depth, and slightly thick stylized edges. Include small environmental details but keep everything cohesive, simplified, and sculptural. Prioritize clean stylized modeling over photorealistic texture detail. Overall intent: premium collectible miniature, stylized 3D marketplace presentation, cozy whimsical mood, smooth sculpt clarity, controlled studio rendering, avoid real-world photography aesthetics. aspect ratio 4:3

Flat vector emoji sheet of a llama face only, front view, close-up head portrait, no full body, no hands, no pose outside the face, pure 2D flat vector...

Character sheet of a character from front, side, rear and 3/4 turn view. Background solid white corner to corner. Take that as reference and put into @tripoai and let it create the 3D version.

SCENE: A gigantic shattered orbital ring segment has crashed into a vast grassy valley during early morning mist. The broken metallic arc stretches across the landscape, partially embedded into hills while smoke rises from damaged sections. Emergency access ramps, exposed interior corridors, dangling cables, and collapsed transport modules reveal believable scale along the wreck. In the foreground, scorched grass, scattered debris panels, and fractured alloy plating frame the viewpoint. Low morning sunlight cuts through drifting ground fog and smoke, illuminating the massive structure while distant mountains fade into soft atmospheric haze. STYLE: Production-ready AAA cinematic game environment concept art designed for professional game development visual exploration. Strong readable hierarchy with the crashed orbital ring as dominant anchor. Dramatic believable sunrise lighting interacting with smoke, fog, and reflective metal surfaces. Semi-painterly realistic rendering including brushed alloy, scorched terrain, structural steel, exposed machinery, and atmospheric mist depth.

Ghostbusters 'Ghostbusters' at the bottom of the screen Also, Include the destructive god Gozer and the Stay Puft Marshmallow Man in a good composition!

Monochrome ritualistic scene set in ancient Egypt, a ceremonial procession of ancient Egyptian people moving a massive square stone block as part of a sacred rite, bodies arranged in deliberate patterns, synchronized movements, sand disturbed like ritual markings. A gigantic alien entity presides over the scene like an ancient god. Its skin is thick and cracked like elephant hide, aged and primordial; its legs are impossibly thin and unnaturally long like a deer’s, elevating its body into an inhuman silhouette. The face is deeply unsettling, elongated and expressionless, evoking Anunnaki-like beings and forgotten star gods. The alien radiates silent authority, worshipped rather than feared. High-contrast lighting, deep shadows, sacred geometry in composition, mythological atmosphere, surreal historical ritual, solemn and ominous mood, timeless and forbidden

SCENE: A larger alpine mountainside village composed of multiple wooden chalet lodges of varying sizes arranged along winding snow-covered paths, including a central lodge hall, several smaller cabins, storage sheds, fenced yards, stacked firewood zones, snow-covered pine trees, and a small frozen pond connected by stone walkways. Warm window lights glow across the settlement while snow rests on rooftops and railings. Arrange t

{ "image_type": "3D-rendered digital portrait", "resolution_target": "8K", "aspect_ratio": "3:4", "camera_framing": { "shot_type": "medium close-up", "orientation": "vertical", "subject_position": "subject occupies center-left frame", "crop": "head to upper torso visible" }, "camera_angle": { "head_pose": "three-quarter profile", "face_direction": "turned to the viewer’s right", "eye_direction": "looking slightly toward the camera" }, "subject": { "gender_presentation": "female", "age_appearance": "young adult", "skin_tone": "light skin tone", "facial_features": { "face_shape": "slightly elongated with soft contours", "forehead": "smooth, broad", "eyes": { "color": "green", "shape": "large, rounded", "eyelashes": "visible, natural thickness" }, "eyebrows": "dark, thick, naturally arched", "nose": { "shape": "small to medium", "piercing": "silver hoop nose ring on left nostril" }, "mouth": { "expression": "subtle smirk", "lips": "medium fullness, natural pink tone" }, "freckles": "visible freckles across nose and cheeks", "marks": "small scratch-like mark on right cheek" } }, "hair": { "color": "{argument name="hair color" default="dark green"}", "style": "two high pigtails", "parting": "center part", "texture": "smooth with loose flyaway strands", "hair_ties": "green bands", "loose_strands": "multiple thin strands framing the face" }, "ears_and_jewelry": { "ears_visible": true, "ear_piercings": "small gold hoop earring visible on right ear", "neckwear": [ { "type": "choker", "material": "black leather", "details": "silver studs" } ], "necklaces": [ { "material": "gold", "style": "thin chain", "pendant": "small circular ring" }, { "material": "gold", "style": "thicker chain", "pendant": "padlock-shaped charm" } ] }, "clothing": { "top": { "type": "oversized t-shirt", "color": "green", "fabric_appearance": "soft cotton", "graphics": "black abstract symbol on chest", "fit": "loose" } }, "pose_and_body": { "shoulders": "slightly angled", "neck": "elongated, relaxed", "posture": "upright with casual tilt" }, "lighting": { "type": "soft studio lighting", "direction": "front-left", "shadows": "gentle shadows defining facial contours", "contrast": "moderate" }, "background": { "color": "neutral light gray", "texture": "smooth gradient", "depth": "shallow depth of field", "distractions": "none" }, "render_style": { "style": "semi-realistic 3D character render", "skin_detail": "highly detailed skin texture", "material_quality": "realistic fabric and metal shaders", "edges": "clean, polished", "overall_finish": "AI-generated, ultra-clean look" }, "color_palette": { "dominant_colors": ["green", "gray"], "accent_colors": ["gold", "black", "silver"] }, "quality_tags": [ "ultra-detailed", "8K", "high sharpness", "cinematic lighting", "professional 3D render" ] }

Change troll character to make the heart shape with it's hands and fingers

Please disassemble and reconstruct the racing car in this image to create a giant gauntlet. Please make the background pure white.

I tried generating a maze, but I see that this kind of thing isn't possible due to the mechanism...

Such a cute character was created from Google Slides shapes!!

Proper nouns like Nuka-Launcher and Ghoul are understood.

Generate a screenshot of a real NBA game where Kobe Bryant is matched up against LeBron James at the Lakers' home court. James is defending Kobe's fadeaway jumper, and Kobe is depicted as a chibi-style baby.

Two small fluffy chicks seen from behind, standing together on a floating green lily pad, their backs fully facing the camera, maintaining their exact proportions and silhouettes. The chicks are positioned at the very bottom foreground of the scene, while the large purple stitched monster remains dominant in the frame and subtly lowers its gaze downward. Lush jungle pond environment with floating lily pads, soft mist near the water surface and warm natural daylight. Cinematic, ultra-detailed, high-end 3D animated film style, soft realistic textures, no distortion, no stylization shift.

A hyper-realistic, 8k, high-fidelity close-up shot captured with a macro lens, showcasing a giant human hand holding a keyring against an extremely blurred background of a rugged outdoor forest range. The hand holds a rugged, olive drab paracord survival strap with a small metal dog tag reading "{argument name="dog tag text" default="DUET AI : One Shot"}". Attached is a miniature character lying in a prone firing position behind a highly detailed, tiny sniper rifle with a large scope. The character has a large head, [uploaded face as reference], and is wearing a full miniature ghillie suit (camouflage) that looks incredibly textured with tiny leaves and burlap. The miniature rifle has realistic metallic and polymer textures, bipod legs, and a tiny lens flare on the scope. Natural, dappled forest sunlight highlights the camouflage textures and the metal of the rifle.

① Create a "{argument name="character 1" default="Polar Bear"}" and a "{argument name="character 2" default="Panda"}" wearing ice skates, and the background location. Normal chat-based input is also OK. Whether you generate it all at once or separately, the process is the same. ② Perform annotation on the image. This is the most troublesome part, so I made it a tool. Based on the file name, I create a prompt that organizes "which part of which image to reference." (Pose / BG / Face / Clothing, etc.) ③ Add supplementary information such as composition and color scheme for the final generation.
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